MUDdown

The Future of MUDs is Markdown

MUDdown reimagines text adventures for the modern era. Rooms are documents. Links are commands. AI agents are first-class players. And it all runs everywhere.

Text is the Platform

A MUD (Multi-User Dungeon) is a multiplayer world made entirely of text — rooms you read, commands you type, and stories that unfold in real time with other players.

Shared narrative

Think of it as Discord channels with physics, Slack threads with swords. MUDs are persistent worlds where your choices shape the environment and NPCs remember you across sessions.

No barriers

No downloads, no GPU requirements, no sprites. Every interaction is a sentence. Millions of people already live in text — MUDs give that text a world to live in, backed by modern infrastructure.

Why Markdown?

Markdown is the simple formatting language behind README files, chat messages, and wikis — plain text with lightweight symbols for bold, italic, links, and headings. MUDdown extends it with game-aware blocks and clickable commands, so every room, item, and conversation is a document you can read anywhere, render beautifully in a browser, or parse with an AI.

📝 Markdown-Native

Room descriptions, combat logs, and dialogue are structured Markdown. Readable as plain text, beautifully rendered in browsers, parseable by machines.

🌐 Multi-Platform

Play in a browser, on the desktop, on your phone, in a terminal, over telnet, or from a Discord DM. One protocol, every surface.

🤖 AI-First

Game state exposed via structured schemas compatible with LLM tool-calling and Model Context Protocol. AI agents can play or assist seamlessly.

🔗 Federated

Servers link realms together. Walk between worlds through dimensional portals. Your identity travels across servers.

Accessible by Design

Screenreader-first architecture. Semantic Markdown with ARIA-mapped container blocks. Text adventures should be for everyone.

🧩 Extensible

Custom container blocks, plugin architecture, and a typed wire protocol. Build crafting systems, procedural worlds, or anything you imagine.

What MUDdown Looks Like

Source
:::room{id="iron-gate" region="northkeep" lighting="dim"}
# The Iron Gate

A massive portcullis of blackened iron bars the passage north.
The mechanism is **rusted**, but you notice
[fresh oil on the gears](cmd:examine gears).

## Exits
- [North](go:north) *(blocked)*
- [South](go:south) — Courtyard
- [Up](go:up) — Guard Tower

## Present
- [@Tharion](player:tharion) is here, studying the mechanism.
- A [sleeping guard](npc:guard-7) slumps against the wall.
:::
Rendered

It's just Markdown. Any renderer displays it. MUDdown-aware clients make the links clickable, the blocks interactive, and the whole thing playable.